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User manual Impulse, model hammer drill

Manafacture: Impulse
File size: 1.72 mb
File name: 60d2fb97-cc09-4be9-96a5-a34e9341a4be.pdf
Language of manual:en
Free link for this manual available at the bottom of the page



manual abstract


Recommended to be at least 18 years paintball fields meeting ASTM standard F1777-97. Read Always use a barrel blocking device when When gassing and de-gassing never aim the marker at another Always point the barrel towards Never use over-filled CO2 bottles as this will "spike" trigger assembly in any way, doing so will void your Smart Parts warranty. This includes any modifications such as: spring removal, installing or adjusting set screws, and/or IMPORTANT - Dry-Firing Your ImpulseTM It is recommended that you do not dry-fire (fire without your Impulse. The Impulse has a low pressure design, which makes the marker more accurate, and low pressure design, the marker requires a paintball in front of the bolt to produce back-pressure, which re-cock. If you must dry-fire the Impulse, remove the barrel marker where the barrel screws into. This will simulate the paintball and create the required back-pressure to re-cock the marker. If the Impulse is fired without anything in front of the bolt, the bolt and allow air to continuously drain down the barrel. If the bolt remains firing the marker with paint, increase the inlet pressure and decrease dwell settings. The Impulse Paintball Marker The Impulse is an electro-pneumatic paintball marker designed to fire at a low operating pressure (150-200 psi) to reduce ball breakage and increase accuracy. Power is supplied to the marker by a standard replaceable 9 volt alkaline battery that is housed in the grip frame. Paintballs are compressed air, that is regulated by the Max-Flo regulator which supplies the required low pressure at a high volume. The Impulse consists of three main assemblies: Body The Body consists of two inter-linked systems; the Bolt and the Firing System, which also includes an air transfer port. The Bolt is contained in the upper chamber, which is connected to the hammer in the lower chamber by the bolt pin. The function of the bolt is to load paintballs into the breech of the marker and to transfer the air from the valve to the ball in order to propel it. Solenoid Housing The solenoid housing serves three functions. First, it encloses and protects the solenoid; second it holds the circuit board, and third it connects the body and the grip frame. Grip Frame The Grip Frame contains the trigger and battery. Body Solenoid Housing Grip Frame The batteries are replaceable standard 9-volt alkaline. [ 2 ] Electrical The Impulse With normal should last for It is recommended alkaline batteries. Propellant C02 / Compressed Air Supply NOTE: We do not recommend the use your air system uses a pin valve, valve to eliminate gassing and degassing The Impulse is capable of using either C02 gas or a compressed compressed air use it is required to use pressure markers. Please follow all instructions your Impulse. C02 To use your Impulse with C02, your bottle will need to have to the Impulse to prevent liquid C02 from entering the If your C02 bottle does not include an anti-syphon tube or your anti-syphon tube does not correctly call a certified airsmith to install one into your bottle. Do not attempt to disassemble a C02 an anti-syphon device. Compressed Air The compressed air system installed must be able to provide a high volume of air regulated at 150-200 psi. If the compressed air system installed cannot regulate to the required pressure, a Max-Flo regulator will be required as a secondary regulator. NOTE: Some of the steps below will require you to activate and fire the Impulse. Please read the section on Operating the Impulse (page 4) before continuing with the compressed air installation. 1. Attach the air system to the Impulse. 2. Adjust the air system output pressure to below 100 psi (turn the Max-Flo spring cap outward). This is to prevent the Impulse from being over-pressurized the first time the air system is turned on. 3. Turn on the Impulse. By default it will activate in “ Eye-Off Mode”. This is the correct mode for initially setting the input air pressure, do not change. 4. SLOWLY turn on the air system and increase the input pressure to 150-160 psi. For accurate adjustment, fire the marker, and readjust if necessary. 5. Attach the barrel and a loader. Put paintballs in loader. 6. Change the Impulse to “ Eye-On Mode”. IMPORTANT: In Eye-On Mode, the first shot will always fire with or without a ball in the chamber. 7. Adjust regulator pressure between 150-200 psi to achieve desired velocity. NOTE: If your Impulse is using a compressed air system and a secondary regulator, set the output pressure of the primary air systems regulator to 650-750 psi. Follow Step 4 to set the output pressure of the Max-Flo regulator. [ 3 ] Power Button & Eye Mode Impulse Power & Eye Power Button & Eye Mode Impulse Power & Eye Impulse The following operating mode selection Activating the Impulse To turn on the Impulse, press button for 2 seconds. The power button is located the back of the solenoid housing. Impulse will beep once and the a slow double blink. The Impulse is no...


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