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User manual Rio Grande Games, model Soccer Tactics WORLD 248

Manafacture: Rio Grande Games
File size: 1.19 mb
File name: Game_248_gameRules.pdf
Language of manual:en
Free link for this manual available at the bottom of the page



manual abstract


Set Up and Kick-Off 5. Scoring 9. Fouls 2. How the Pawns Move 6. The Goal Keeper 10. Free Kick 3. How the Ball Moves 7. Off Side 11. Time Limits 4. The Normal Play 8. Corner Kick 12. Variation Description: Soccer Tactics WORLD combines the strategy of soccer with the heart of the game. Eleven players per team on a traditional full-length field. This game includes dribbling, passing and capturing the ball; and intense battles for ball control. But watch out - yellow and red cards can be handed out! There are short and long passes, and offensive and defensive strategies. Free Kicks, Goal Kicks, Corner Kicks and Penalty Kicks. And don’t be caught Off-Side! Play a full 90 minute game (or set your own time). This game plays like the real thing. Soccer Tactics WORLD is Pure Soccer Emotion! Ages: 7+ Players: 2 (for 4 players you can have 2 players on each team) Included: 2 teams (11 pawns each: red and blue), 2 dice, 1 football disc, 1 timer, 5 red cards, 10 yellow cards, 2 spinners (1 is a spare), 1 board, 2 score dials, short rules, 1 instruction booklet, 1 trophy, 1 shooting die (see page 13) Object of the game: The object of the game is to win the game by out-scoring your opponent in a timed 90 minute game (2 forty-five minute halves) or whatever time limit that you choose. 1. Set Up and Kick-Off A. Set Up (see Figure 01) Each team has eleven pawns (players): Two strikers and four midfielders (pawns with numbers); four defenders (without numbers) and one Goal Keeper (1). The ten players who are not the Goal Keeper are also called field players. Row 1 will have the Goal Keeper on one of the two squares in the Goal Area. Row 4 will have the 4 defenders in columns B, D, E and G. Row 6 will have the 4 midfielders (any numbers) in columns A, C, F and H. Row 8 will have the two strikers (any numbers) lined up anywhere in the row. However the team kicking the ball (the O-Team) must have one pawn with the ball in the circle (either square). The other team’s strikers must respect the one square Free Kick zone (see ‘Free Kick’, rule 10). The O-Team (Offense) sets up their pawns first. Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games 3 Place the yellow and red cards anywhere beside the board. Each team has one die. B. Kick-Off Before the timer is started both teams roll the dice to see who gets to Kick-Off. The team that has the higher roll gets to kick off the second half. The team with the lower roll gets to kick off the first half. This team then starts the game as the O-Team (Offense). To kick off the game, the O-Team places the ball and one of its strikers in one of the squares in the center circle. The pawn can be placed directly on the ball (this shows the ball possession). The opponent’s strikers have to respect the one square zone around the pawn with the ball (see Figure 12). When everything is set up, you start the timer. The O-Team rolls the die to kick (play) the ball. (Note: On the Kick-Off you do not move a pawn first.) The ball must move forward and across the center line. The O-Team then rolls the die again and can attempt to capture the ball (see ‘Capturing the ball’, rule 4A). The pawn that did the Kick-Off is not allowed to touch the ball again until another pawn has touched it. (Just like real Soccer!) 2. How the pawns move (see Figure 02) To move a pawn you roll the die. The pawn moves according to the full amount of the roll. The pawn can move straight or diagonally in any direction. The directions can be combined, but you can only change directions once in the same move. A pawn cannot go back to a square that it has crossed during that move. Pawns can pass through squares that are occupied with a pawn from the same team but cannot pass through squares with pawns of the opponent’s team (because the opponent’s pawn blocks the way). The pawn can only go as far as the same square as the opponent; not past it (on that move). On a subsequent move you can move past it. Defenders have to stay in their own half. They are not allowed to cross the center midfield line. Strikers and midfielders can go anywhere on the board. The Goal Keeper can move only one square in any direction (see ‘The Goal Keeper’, rule 6). Each square may have only one pawn from each team on it maximum. Two pawns from one team are not allowed to be on the same square. The maximum amount of pawns (from the same team) that are allowed to be directly beside each other in a row is four. The maximum amount of pawns (from the same team) that are allowed to be directly beside each other in a column is three. This is to avoid too much blocking. In the Penalty Area the maximum amount of field players allowed from either team is four (besides the Goal Keeper). Only one pawn from each team is allowed in the Goal Area. Usually one is the Keeper. Each move has a time limit of 60 seconds from when the die is rolled (see ‘Time Limits’, rule 11). 4 Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thom...


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