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User manual Rio Grande Games, model Clans 70

Manafacture: Rio Grande Games
File size: 106.53 kb
File name: Game_70_gameRules.pdf
Language of manual:en
Free link for this manual available at the bottom of the page



manual abstract


It can also happen that no more moves are possible before the 12th village is founded. In this case, the game ends immediately without scoring more villages. Tactical hints • Try to disguise your color as much as possible, at least at the beginning of the game. Avoid moves that favor it too much. Try to discover your opponents’ colors, paying attention to their moves. You may also want to create situations which force them to reveal themselves (for example, force the next player to choose whether to move a certain hut to a village or not) . • Often it is not possible to easily identify an opponent’s color, but you can learn that a color is not his color. Thus, you can proceed by elimination to discover the player’s color. The fewer the players, the more this point becomes important. • Founding a village is very important, because you gain extra points, which can be very important in the final score. • The more your huts are dispersed, the more occasions they will have to be a part of founded villages. Also, try to concentrate your opponents’ huts as much as possible in a few territories. Pay attention to the territories in which there are all 5 colors! If you only have one hut in a very valuable village, you can gain a big score, but if all 5 colors are present, you will score nothing. Move away the huts of one color and try to concentrate many huts of the other colors. © 2002 Venice Connection © 2002 Winning Moves Deutschland At this point, all the players reveal their secret colors, turning their clan cards face up. Remove the colored scoring discs from the board that are not in play. The players move their scoring discs forward on the scoring track to score the village chips they collected for founding villages (1 point per chip). The player with the most points is the winner! • Don’t let the villages which contain your huts be founded in unfavorable territories. Try to found villages, which do not contain your huts, in unfavorable territories. • Remember that a village with 7 or more huts can no longer be moved! • Never forget the epoch chart: every time the epoch changes, the favorable and unfavorable territories change. If only one move is needed to form a village, try to accomplish it in the epoch, which is more propitious for you and less for your opponents. If you realize that a very dangerous village is about to be founded, try to change the epoch in such a way that the village is founded in an unfavorable territory. • Creating two villages in the same move is often a big advantage, especially if you cross two epochs. Then, you can decide which is scored in which epoch! Be careful not to give an opponent such an opportunity and be ready to exploit it if your opponent gives it to you. • The last village is also very important: not only does it have the biggest bonus, but it also ends the game, destroying all unformed vil4 Region with 5 territories 60 huts 5 scoring discs Board (12 regions - 60 territories) Mountain Forest Grassland Steppe Grassland Epochs chart Village chips 5 Clan cards Scoring track 1 the first villages Leo Colovini Game idea The game is set in late prehistory, a time of transition – when our dis- tant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more Contents A board showing a vast area divided into 60 territories of 4 different types. These are grouped into 12 regions, each containing 5 territories; these 12 regions, bordered by rivers, the shores of lakes, and the edge of the board, are used only in the preparation phase of the game. The 60 territories are of 4 types: forests (dark green), mountains (light gray), steppes (tan) and grasslands (light green). Also on the board, but separated from the playing area, are a chart of the five epochs of play and a scoring track of 60 spaces. Players: 2 – 4 Age: 10 and up Lenght: 30 minutes secure and less arduous if they formed larger groups. This led to the formation of the first villages. 60 huts in 5 different colors (12 of each color) 5 secret clan cards in the 5 colors 5 small scoring discs in the 5 colors 12 village chips 1 rules sheet Preparation • Distribute the 60 huts on the board, one per territory, as follows: form 12 groups of 5 huts (each hut a different color), place each of these groups in one of the regions; then place the 5 huts randomly, 1 each in the 5 territories of that region. This procedure ensures an adequate dispersion of the five colors throughout the board. • Shuffle the 5 colored clan cards and deal one face down to each How to play There are always 5 clans in play (regardless of the number of players), each clan identified by a color: red, blue, green, yellow, and black. Each player tries to score points for his secret clan, while keeping his color secret from his opponents. 1. Start Choose a starting player by lot. That player starts and then play continues in clockwise order. 2. Moves There is onl...


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