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manual abstract
1) are to the total number rolled. The betting then begins with the lead player betting a chip or chips. Player #1 knows he has the exact number rolled, so he will likely bet high and often. Player #2 knows her number will not likely be close enough, but the player may bluff and pretend she has a higher number. Player #3.s card is greater than the number rolled. It.s unlikely that he will win, but he could bluff his way to victory. 1 2 3 4 Player #1 Player #3 Player #2 Player #4 TMfig. 1 BACK Player #4 is unsure whether she.ll have a winning card or not, so she may bluff, meet the bet (put in the same number of chips as her opponents) or pass (not bet but remain in the game) depending on how many chips she wants to risk. When betting is complete (all players have passed), players turn their cards face up. The player whose card is closest to, without going over, the number rolled wins all the chips bet. Play then passes to the left and the game continues. BETTING RULES: • Once a bet is made, the other players may pass, meet the bet or raise the bet. If a player passes he/she is out of the round, but still in the game. • Players are encouraged to bluff. • The maximum bet that can be made depends on the round of play. the maximum bet for the first round is once per player- second round, twice per player, ect. • If a player loses all his/her chips, they are out of the game. •When all players pass, betting is complete. • If more than one player has the winning card, the POT is split evenly. Any extra chips remain in the POT for the next round of play. •If a round ends and all players. cards are higher than the number rolled, no one wins the chips. They stay in the POT for the start of the next round. Players must still put a 1-point chip in the POT to start the new round. •A round could end with one player betting and the others passing; dropping out of the round. When this happens, the betting player will win, even if the number on his card is HIGHER than the one rolled. For example, if a 3 is rolled and the betting player.s card is a 5, he would still win the chips. ALL IN RULE: When a player doesn.t have enough chips to meet a bet, he must say aloud “ALL IN.” That player then puts the rest of his chips in the POT. Any player who has met the bet then removes any chips over the amount that the “ALL IN” player placed in the POT. When a round ends, all players select a new card to start round #2. Cards from prior rounds remain face up so players know which cards have been used. WINNER: The game ends after 10 rounds of play. Players count the values of their chips. The player with the most points worth of chips wins the game. 5 6 7 ©2008 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 MADE IN CHINA Questions or comments? Write to us at the address above, call 1.800.486.9787 or email customerservice@fundexgames.com • In an effort to continually improve our products,items may vary from those shown. Item No. 2906 8 Player ...
Other models in this manual:Toys - 2906-00-11 (512.99 kb)
Toys - 2906 (512.99 kb)